Runs entirely on your GPU via compute shaders. No CPU bottleneck. The entire simulation pipeline — orbital mechanics, gravity, collisions — executes in parallel on the GPU.
Create the universe
WebGPU-powered fractal orbital systems.
Millions of particles. Real-time physics. Zero compromises.
Under the hood
Technical specifications
Compute shaders for orbital mechanics. Instanced rendering with frustum culling. World-space trails with history buffers. Post-processing pipeline with 22 filters.
Capabilities
Built for the
GPU era
Simulate up to 1 million particles with real-time hierarchical orbital physics. Each body follows its parent through fractal orbit levels.
Every body orbits a parent. Parents orbit grandparents. 8 levels deep. The fractal multiplication creates complex, organic motion from simple rules.
Neon glow, metallic sheen, glass refraction, plasma fire — all GPU-rendered with customizable parameters for every orbit level.
N-body gravity, black holes, tidal forces — toggle on the fly. Every parameter updates in real time without interrupting the simulation.
One iframe tag. No signup. Auto-orbiting camera. Works on any website. Share your creations with a single line of code.
Explore
Preset showcase
Silk Thread
Still Flame
Deep Current
Frozen Waltz
Moth Light
Night Garden
Amber Drift
Glass Garden
Tide PoolArchitecture
How the engine works
WebGPU Compute Pipeline
The simulation runs entirely in GPU compute shaders. Orbital mechanics, gravity calculations, and position updates happen in parallel across thousands of threads.
Fractal Hierarchy
Bodies are organized in a tree structure. Each orbit level multiplies — orbit 1 has N children of the core, orbit 2 has M children per orbit-1 body. This creates complex, organic structures from simple rules.
GPU Culling & Instancing
Frustum culling runs on the GPU. Only visible particles are rendered using instanced draw calls, keeping frame times consistent regardless of total body count.
"Orbitarium turns GPU compute into pure visual poetry."
Generative artist
"The best way to make your website stand out — a living, breathing orbital system."
Web developer
"My students finally understand hierarchical orbital mechanics — because they can see it."
Physics educator
Process
Three steps to creation
Create
Open the app and add orbital systems. Bodies arrange in fractal hierarchies automatically.
Customize
Adjust orbits, colors, materials, physics. 25 presets to start from, or build your own.
Share
Generate a sys link or embed the player on any website with a single iframe tag.
WebGPU is the next-generation graphics API for the web. It provides direct access to GPU compute and rendering capabilities, enabling Orbitarium to simulate millions of particles in real time.
Chrome 113+, Edge 113+, and Opera 99+ support WebGPU today. Firefox and Safari are actively working on support. On unsupported browsers, the landing page gracefully falls back to a CSS background.
Copy the iframe snippet from the Embed section above. You can customize the preset by creating one in the App and generating a sys link.
The app and player are free to use. Create orbital systems, share sys links, and embed the player on your websites at no cost.