3D Real-time Orbital Motion Engine

Create living 3D scenes for study, art, and immersive experiences.

Installable PWA on: macOS Windows Linux Android iOS

Motion as a visual system

Orbitarium is a highly optimized browser-native visual engine built with Rust, WebAssembly, WebGPU compute, and custom WGSL pipelines. Hierarchy, physics, materials, trails, and camera movement compose cinematic worlds in real time — not prerecorded loops.

Rust + WebAssembly WebGPU compute Custom WGSL pipelines Portable .orb scenes

It feels alive

Every scene is computed in the moment. Trails, particles, camera drift, and orbital motion keep the image breathing instead of repeating.

A motion language

Orbits become choreography. A simple hierarchy turns into a constellation, a textile, a mandala, or a living installation.

Cinematic control

The result is not random noise. It is controlled generative motion: precise rules producing visuals that feel organic, polished, and premium.

Built for living worlds

Built for learning, generative art, music visuals, exhibitions, interactive pages, and immersive environments that need a living visual system.

The technology is there, but the point is the transformation: a static page becomes a living cinematic surface, rendered and controlled directly in the browser.

Made For

Knowledge Art Experience

  • Education & Science Communication Build explorable micro and macro worlds for teaching and discovery.

    Turn invisible structures and large-scale systems into scenes learners can rotate, compare, and remember.

    • Atoms, molecular structures, and chemistry relationships
    • Planets, moons, orbital mechanics, and galaxies
    • Forces, hierarchy, scale, and complex systems

    A difficult concept becomes a spatial experience instead of a static diagram.

  • System Modeling Show hierarchy, dependencies, and motion inside complex systems.

    Use nested orbital systems to make parent-child relationships and emergent behavior visible.

    • Hierarchical systems and connected networks
    • Process relationships and interaction maps
    • Conceptual simulations for research and presentations

    Reveal structure and behavior inside the same living model.

  • Generative Art & Creative Experimentation Compose evolving 3D art from precise rules, not fixed timelines.

    Author a visual system once, then explore the families of form, rhythm, and scale that emerge from it.

    • Orbital sculptures and abstract 3D worlds
    • Procedural series and controlled variations
    • Digital gallery works and interactive studies

    One authored system produces a family of related, never-identical compositions.

  • Motion Design Direct camera, materials, light, and trails into cinematic motion.

    Shape precise motion from the same live scene instead of assembling disconnected effects on a fixed timeline.

    • Camera choreography and title sequences
    • Abstract transitions, backplates, and loops
    • Material, lighting, trail, and timing studies

    Create motion that stays coherent because every element follows one system.

  • Music & Stage Visuals Shape audio-reactive worlds for tracks, performances, and live sets.

    Use the audio-reactive engine and live scene controls to connect orbital motion with the energy of a performance.

    • Audio-reactive visualizers and music videos
    • Concert backdrops and stage projections
    • Large-format LED content and live visual sets

    Give sound a living visual space instead of a prerecorded background.

  • Event Visuals & Immersive Installations Turn screens and rooms into real-time orbital environments.

    Run scene programs as live visual environments that can scale from a single display to a venue installation.

    • Exhibition and museum visual scenes
    • Interactive public and gallery installations
    • Multi-screen environments for events and venues

    Give visitors a changing environment to enter, not another fixed media wall.

  • Interactive Web Experiences Embed a live 3D world where a fixed video loop used to be.

    Use the lightweight Player to place a real-time scene directly inside a page and keep it interactive.

    • Living homepage and portfolio backgrounds
    • Scroll- and pointer-responsive visual stories
    • Embedded presets for editorial and learning content

    A visitor explores a real scene instead of watching the same frames repeat.

  • Video & Content Creation Record controlled orbital scenes as production-ready visual material.

    Use the built-in recorder to turn live scenes into clean deliverables for editing, publishing, and presentation.

    • MP4/H.264 captures for post-production
    • Multiple aspect ratios and output resolutions
    • Abstract clips, loops, and editorial visual assets

    Move from a live generative scene to a usable media file in one workflow.

  • Ambient & Meditative Visuals Create calm, long-running worlds for focus, rest, and atmosphere.

    Build slow, balanced motion that continues to evolve without demanding attention or repeating a visible loop.

    • Meditation, breathing, and focus sessions
    • Wellness, lounge, and quiet public spaces
    • Continuous ambient displays and screensavers

    A screen becomes part of the atmosphere instead of another source of noise.

What the
motion engine covers

Rust and WebAssembly own scene state and planning. WebGPU compute, GPU culling, instancing, and custom WGSL pipelines keep simulation and rendering close to the hardware.

Scene capacity adapts to the device and active workload. Sparse layouts and streamed hierarchy rebuilds support multi-million-body worlds, while the practical ceiling follows the hardware and enabled features.

Every body can orbit a parent, and parents can orbit grandparents through up to 24 nested levels. Fractal multiplication creates complex, organic motion from simple rules.

Combine procedural materials, surface effects, path styles, light, particles, backgrounds, and real-time post-processing inside the same live scene.

Orbital motion, N-body gravity, black holes, and tidal forces respond live. Visual edits update in place; structural changes commit through atomic scene rebuilds.

Layer orbital hierarchies, materials, trails, particles, filters, and camera motion into one coherent browser-native visual system.

How Orbitarium works

Create the scene

Build the hierarchy, behavior, materials, light, camera, and timing in the App. Orbitarium keeps the complete result in one compact .orb Scene Program.

Encode the scene

When you share, the program is compressed and encoded as Base64URL — a web-safe Base64 format — inside a p1 link. The scene travels as data, not as a video or screenshot.

Open it live

Player reads the p1 link, validates the Scene Program, and rebuilds the same live scene. Portable scenes open as interactive links or embedded Players; unsupported local-only assets are rejected before export.

Create One complete live scene
Encode .orb to Base64URL p1
Share Player link or embed

FAQ

A real-time orbital motion engine for browser-native cinematic visuals. It renders live orbital worlds, not video loops.

Science communication, system modeling, generative art, motion design, music and stage visuals, installations, interactive web scenes, recorded content, and ambient worlds.

No. The landing runs a live WebGPU scene and gallery items open interactive player previews.

Current Chrome, Edge, Safari 26+, and supported Firefox releases can run WebGPU. Availability depends on the operating system, GPU, drivers, and hardware acceleration; without WebGPU, the landing falls back to a CSS background.

Bring us the idea

We are open to early ideas, technical questions, custom scenes, embeds, and collaborations. We can shape the visual presentation and delivery format together.

Email:hello@orbitarium.io