Orbitarium

Create the universe

WebGPU-powered fractal orbital systems.
Millions of particles. Real-time physics. Zero compromises.

Try the App

Technical specifications

1,000,000 Max particles
8 Orbital layers
30+ Material shaders
60fps Real-time rendering

Compute shaders for orbital mechanics. Instanced rendering with frustum culling. World-space trails with history buffers. Post-processing pipeline with 22 filters.

Built for the
GPU era

Runs entirely on your GPU via compute shaders. No CPU bottleneck. The entire simulation pipeline — orbital mechanics, gravity, collisions — executes in parallel on the GPU.

Simulate up to 1 million particles with real-time hierarchical orbital physics. Each body follows its parent through fractal orbit levels.

Every body orbits a parent. Parents orbit grandparents. 8 levels deep. The fractal multiplication creates complex, organic motion from simple rules.

Neon glow, metallic sheen, glass refraction, plasma fire — all GPU-rendered with customizable parameters for every orbit level.

N-body gravity, black holes, tidal forces — toggle on the fly. Every parameter updates in real time without interrupting the simulation.

One iframe tag. No signup. Auto-orbiting camera. Works on any website. Share your creations with a single line of code.

How the engine works

WebGPU Compute Pipeline

The simulation runs entirely in GPU compute shaders. Orbital mechanics, gravity calculations, and position updates happen in parallel across thousands of threads.

Fractal Hierarchy

Bodies are organized in a tree structure. Each orbit level multiplies — orbit 1 has N children of the core, orbit 2 has M children per orbit-1 body. This creates complex, organic structures from simple rules.

GPU Culling & Instancing

Frustum culling runs on the GPU. Only visible particles are rendered using instanced draw calls, keeping frame times consistent regardless of total body count.

100% GPU-driven simulation
8 Fractal orbit levels
22 Post-processing filters

Three steps to creation

01

Create

Open the app and add orbital systems. Bodies arrange in fractal hierarchies automatically.

02

Customize

Adjust orbits, colors, materials, physics. 25 presets to start from, or build your own.

03

Share

Generate a sys link or embed the player on any website with a single iframe tag.

Frequently
asked

WebGPU is the next-generation graphics API for the web. It provides direct access to GPU compute and rendering capabilities, enabling Orbitarium to simulate millions of particles in real time.

Chrome 113+, Edge 113+, and Opera 99+ support WebGPU today. Firefox and Safari are actively working on support. On unsupported browsers, the landing page gracefully falls back to a CSS background.

Copy the iframe snippet from the Embed section above. You can customize the preset by creating one in the App and generating a sys link.

The app and player are free to use. Create orbital systems, share sys links, and embed the player on your websites at no cost.

Ready to create?

No installation. Just open and start building.

Try the App