Runs entirely on your GPU via compute shaders. The motion pipeline — orbital mechanics, gravity, collisions, and position updates — executes in parallel on the GPU.
Orbitarium
A real-time orbital motion engine for browser-native cinematic visuals: fractal orbital systems, GPU physics, shader materials, trails, and live particle worlds.
Why the engine matters
Motion as a visual system
Orbitarium is not a video loop, a filter, or another particle demo. It is a live orbital motion engine where hierarchy, physics, materials, trails, and camera movement compose cinematic worlds in real time.
It feels alive
Every scene is computed in the moment. Trails, particles, camera drift, and orbital motion keep the image breathing instead of repeating.
A motion language
Orbits become choreography. A simple hierarchy turns into a constellation, a textile, a mandala, or a living installation.
Cinematic control
The result is not random noise. It is controlled generative motion: precise rules producing visuals that feel organic, polished, and premium.
Built for living worlds
Ideal for websites, exhibitions, music visuals, brand universes, immersive backgrounds, and collaborations that need a visual identity people remember.
The technology is there, but the point is the transformation: a static page becomes a living cinematic surface, rendered and controlled directly in the browser.
Capabilities
What the
motion engine covers
Simulate up to 1 million particles with real-time hierarchical orbital physics. Each body follows its parent through fractal orbit levels.
Every body orbits a parent. Parents orbit grandparents. 24 levels deep. The fractal multiplication creates complex, organic motion from simple rules.
Neon glow, metallic sheen, glass refraction, plasma fire — all GPU-rendered with customizable parameters for every orbit level.
N-body gravity, black holes, tidal forces — toggle on the fly. Every parameter updates in real time without interrupting the simulation.
Layer orbital hierarchies, materials, trails, particles, filters, and camera motion into one coherent browser-native visual system.
Live worlds
Open a live preview
Every still opens the player so you can see the engine moving in real time.
Silk Thread
Still Flame
Deep Current
Frozen Waltz
Moth Light
Night Garden
Amber Drift
Tide PoolExplore the pipeline
How the engine works
WebGPU Compute Pipeline
The simulation runs entirely in GPU compute shaders. Orbital mechanics, gravity calculations, and position updates happen in parallel across thousands of threads.
Fractal Hierarchy
Bodies are organized in a tree structure. Each orbit level multiplies — orbit 1 has N children of the core, orbit 2 has M children per orbit-1 body. This creates complex, organic structures from simple rules.
GPU Culling & Instancing
Frustum culling runs on the GPU. Only visible particles are rendered using instanced draw calls, keeping frame times consistent regardless of total body count.
Ways to use it
Make the page feel alive
Website hero worlds
Music and event visuals
Brand universes
How it works
From hierarchy to motion
Model
Orbital systems are built as parent-child hierarchies. Each level multiplies the structure while keeping motion tied to its parent.
Style
Materials, colors, trails, filters, and physics parameters define the visible character of each orbital scene.
Observe
The gallery and engine notes show how structure, shaders, particles, and camera motion combine into a finished scene.
A real-time orbital motion engine for browser-native cinematic visuals. It renders live orbital worlds, not video loops.
Interactive website heroes, brand worlds, music visuals, installations, campaign backgrounds, and shareable live previews.
No. The landing runs a live WebGPU scene and gallery items open interactive player previews.
Modern Chromium-based browsers provide the strongest WebGPU support. Without WebGPU, the page falls back to a CSS background.
Get Orbitarium
Get a living orbital world
Use Orbitarium as an interactive website background, campaign visual, music screen, installation layer, or custom brand world. Send a brief and we will map the motion system, look, and player format.
For custom scenes, embeds, and collaboration proposals:
Email: 1773771@gmail.com