3D Real-time Orbital Motion Engine

Create living 3D scenes for study, art, and immersive experiences.

Installable PWA on: macOS Windows Linux Android iOS

Motion as a visual system

Orbitarium is not a video loop, a filter, or another particle demo. It is a live orbital motion engine where hierarchy, physics, materials, trails, and camera movement compose cinematic worlds in real time.

Browser-native engine Fractal orbital motion Shader materials Live particle fields

It feels alive

Every scene is computed in the moment. Trails, particles, camera drift, and orbital motion keep the image breathing instead of repeating.

A motion language

Orbits become choreography. A simple hierarchy turns into a constellation, a textile, a mandala, or a living installation.

Cinematic control

The result is not random noise. It is controlled generative motion: precise rules producing visuals that feel organic, polished, and premium.

Built for living worlds

Ideal for websites, exhibitions, music visuals, brand universes, immersive backgrounds, and collaborations that need a visual identity people remember.

The technology is there, but the point is the transformation: a static page becomes a living cinematic surface, rendered and controlled directly in the browser.

Made For

Knowledge Art Experience

  • Education & Science Communication Build explorable micro and macro worlds for teaching and discovery.

    Turn invisible structures and large-scale systems into scenes learners can rotate, compare, and remember.

    • Atoms, molecular structures, and chemistry relationships
    • Planets, moons, orbital mechanics, and galaxies
    • Forces, hierarchy, scale, and complex systems

    A difficult concept becomes a spatial experience instead of a static diagram.

  • System Modeling Show hierarchy, dependencies, and motion inside complex systems.

    Use nested orbital systems to make parent-child relationships and emergent behavior visible.

    • Hierarchical systems and connected networks
    • Process relationships and interaction maps
    • Conceptual simulations for research and presentations

    Reveal structure and behavior inside the same living model.

  • Generative Art & Creative Experimentation Compose evolving 3D art from precise rules, not fixed timelines.

    Author a visual system once, then explore the families of form, rhythm, and scale that emerge from it.

    • Orbital sculptures and abstract 3D worlds
    • Procedural series and controlled variations
    • Digital gallery works and interactive studies

    One authored system produces a family of related, never-identical compositions.

  • Motion Design Direct camera, materials, light, and trails into cinematic motion.

    Shape precise motion from the same live scene instead of assembling disconnected effects on a fixed timeline.

    • Camera choreography and title sequences
    • Abstract transitions, backplates, and loops
    • Material, lighting, trail, and timing studies

    Create motion that stays coherent because every element follows one system.

  • Music & Stage Visuals Shape audio-reactive worlds for tracks, performances, and live sets.

    Use the audio-reactive engine and live scene controls to connect orbital motion with the energy of a performance.

    • Audio-reactive visualizers and music videos
    • Concert backdrops and stage projections
    • Large-format LED content and live visual sets

    Give sound a living visual space instead of a prerecorded background.

  • Event Visuals & Immersive Installations Turn screens and rooms into real-time orbital environments.

    Run scene programs as live visual environments that can scale from a single display to a venue installation.

    • Exhibition and museum visual scenes
    • Interactive public and gallery installations
    • Multi-screen environments for events and venues

    Give visitors a changing environment to enter, not another fixed media wall.

  • Interactive Web Experiences Embed a live 3D world where a fixed video loop used to be.

    Use the lightweight Player to place a real-time scene directly inside a page and keep it interactive.

    • Living homepage and portfolio backgrounds
    • Scroll- and pointer-responsive visual stories
    • Embedded presets for editorial and learning content

    A visitor explores a real scene instead of watching the same frames repeat.

  • Video & Content Creation Record controlled orbital scenes as production-ready visual material.

    Use the built-in recorder to turn live scenes into clean deliverables for editing, publishing, and presentation.

    • MP4/H.264 captures for post-production
    • Multiple aspect ratios and output resolutions
    • Abstract clips, loops, and editorial visual assets

    Move from a live generative scene to a usable media file in one workflow.

  • Ambient & Meditative Visuals Create calm, long-running worlds for focus, rest, and atmosphere.

    Build slow, balanced motion that continues to evolve without demanding attention or repeating a visible loop.

    • Meditation, breathing, and focus sessions
    • Wellness, lounge, and quiet public spaces
    • Continuous ambient displays and screensavers

    A screen becomes part of the atmosphere instead of another source of noise.

What the
motion engine covers

Runs entirely on your GPU via compute shaders. The motion pipeline — orbital mechanics, gravity, collisions, and position updates — executes in parallel on the GPU.

Simulate up to 1 million particles with real-time hierarchical orbital physics. Each body follows its parent through fractal orbit levels.

Every body orbits a parent. Parents orbit grandparents. 24 levels deep. The fractal multiplication creates complex, organic motion from simple rules.

Neon glow, metallic sheen, glass refraction, plasma fire — all GPU-rendered with customizable parameters for every orbit level.

N-body gravity, black holes, tidal forces — toggle on the fly. Every parameter updates in real time without interrupting the simulation.

Layer orbital hierarchies, materials, trails, particles, filters, and camera motion into one coherent browser-native visual system.

How the engine works

WebGPU Compute Pipeline

The simulation runs entirely in GPU compute shaders. Orbital mechanics, gravity calculations, and position updates happen in parallel across thousands of threads.

Fractal Hierarchy

Bodies are organized in a tree structure. Each orbit level multiplies — orbit 1 has N children of the core, orbit 2 has M children per orbit-1 body. This creates complex, organic structures from simple rules.

GPU Culling & Instancing

Frustum culling runs on the GPU. Only visible particles are rendered using instanced draw calls, keeping frame times consistent regardless of total body count.

100% GPU-driven simulation
24 Fractal orbit levels
22 Post-processing filters

FAQ

A real-time orbital motion engine for browser-native cinematic visuals. It renders live orbital worlds, not video loops.

Interactive website heroes, brand worlds, music visuals, installations, campaign backgrounds, and shareable live previews.

No. The landing runs a live WebGPU scene and gallery items open interactive player previews.

Modern Chromium-based browsers provide the strongest WebGPU support. Without WebGPU, the page falls back to a CSS background.

Get a living orbital world

Use Orbitarium as an interactive website background, campaign visual, music screen, installation layer, or custom brand world. Send a brief and we will map the motion system, look, and player format.

Website embeds Custom worlds Event visuals Brand systems

For custom scenes, embeds, and collaboration proposals:

Email: hello@orbitarium.io