Generative art in motion

Orbitarium

Orbitarium turns orbital physics into living visual worlds: shimmering particles, cinematic trails, and real-time forms that feel crafted rather than random.

Exhibitions Music visuals Brand worlds Interactive art

A living instrument for generative art

Orbitarium is not a video loop, a filter, or another particle demo. It is a live visual system where orbital physics becomes composition: thousands of moving points braid into luminous worlds, then keep evolving in real time.

Real-time WebGPU Fractal orbital motion Shader materials Live particle fields

It feels alive

Every scene is computed in the moment. Trails, particles, camera drift, and orbital motion keep the image breathing instead of repeating.

A signature visual language

Orbits become brushstrokes. A simple hierarchy turns into a constellation, a textile, a mandala, or a living installation.

Beauty with structure

The result is not random noise. It is controlled generative art: precise rules producing motion that looks organic and premium.

Built for memorable worlds

Ideal for exhibitions, music visuals, brand universes, immersive backgrounds, and collaborations that need a visual identity people remember.

The technology is there, but the point is the feeling: a browser page that behaves like a living artwork and gives every preset the presence of a finished visual piece.

What the
engine covers

Runs entirely on your GPU via compute shaders. No CPU bottleneck. The entire simulation pipeline — orbital mechanics, gravity, collisions — executes in parallel on the GPU.

Simulate up to 1 million particles with real-time hierarchical orbital physics. Each body follows its parent through fractal orbit levels.

Every body orbits a parent. Parents orbit grandparents. 24 levels deep. The fractal multiplication creates complex, organic motion from simple rules.

Neon glow, metallic sheen, glass refraction, plasma fire — all GPU-rendered with customizable parameters for every orbit level.

N-body gravity, black holes, tidal forces — toggle on the fly. Every parameter updates in real time without interrupting the simulation.

Layer orbital hierarchies, materials, trails, particles, filters, and camera motion into one coherent visual system.

How the engine works

WebGPU Compute Pipeline

The simulation runs entirely in GPU compute shaders. Orbital mechanics, gravity calculations, and position updates happen in parallel across thousands of threads.

Fractal Hierarchy

Bodies are organized in a tree structure. Each orbit level multiplies — orbit 1 has N children of the core, orbit 2 has M children per orbit-1 body. This creates complex, organic structures from simple rules.

GPU Culling & Instancing

Frustum culling runs on the GPU. Only visible particles are rendered using instanced draw calls, keeping frame times consistent regardless of total body count.

100% GPU-driven simulation
24 Fractal orbit levels
22 Post-processing filters

From hierarchy to motion

01

Model

Orbital systems are built as parent-child hierarchies. Each level multiplies the structure while keeping motion tied to its parent.

02

Style

Materials, colors, trails, filters, and physics parameters define the visible character of each orbital scene.

03

Observe

The gallery and engine notes show how structure, shaders, particles, and camera motion combine into a finished scene.

FAQ

WebGPU is the next-generation graphics API for the web. It provides direct access to GPU compute and rendering capabilities, enabling Orbitarium to simulate millions of particles in real time.

Modern Chromium-based browsers provide the strongest WebGPU support. When WebGPU is unavailable, the landing page falls back to a static CSS background.

The page is an informational visual overview: a live WebGPU background, preset imagery, engine notes, and short explanations of the orbital system.

Yes. The site is meant as a public reference for the visual direction, engine concepts, and real-time orbital rendering approach.

Living visuals, made together

Orbitarium is a unique instrument for generative art: orbital motion, luminous particles, trails, and shaders become polished moving worlds. Have a question, an idea, or a project in mind? Write to us; we will be happy to answer and discuss a collaboration.

Exhibitions Installations Music visuals Brand worlds

For questions, concepts, and collaboration proposals:

Email: 1773771@gmail.com